Compiling:
Slime Volley depends on the SDL, SDL_image, SDL_ttf and SDL_net libraries.
These can be downloaded on the SDL website (http://www.libsdl.org/), and are
included in most distros.

Unix based systems:
Building requires CMake (http://www.cmake.org)
cd to the Slime Volley directory, and enter the command:
cmake .
then, enter:
make

This should create the "slimevolley" executable.
You can use it directly or install it in your system by entering in a root
shell:
make install

To uninstall, either remove every file listed in install_manifest.txt.
You can also run :
cat install_manifest.txt | xargs rm
as root user.

Mac OS X:
Download the Xcode developper tools (Mac OS X 10.4 or newer is required).
Download the SDL, SDL_image, SDL_ttf and SDL_net frameworks for Mac OS X.
Install the *.framework folders in /Library/Frameworks.
Then, open the file "Slime Volley.xcodeproj" located in the "macosx" directory.
Click on "Build" to start the build.
The compiled application will be put in slime/macosx/build/[Configuration]
([Configuration] depends on the selected compilation configuration:
Release/Debug)

Windows: (cross-compiling from an Unix system)
Install minGW from: http://www.mingw.org/ or with the packets provided by your
distro.
cd to slime/windows, and run:
make
In order to start Slime Volley, you will need to put in a same folder the
executable slimevolley.exe, the data folder and the contents of the dlls
folder.