Source: shockolate
Section: contrib/games
Maintainer: Sébastien Noel <twolife@debian.org>
Build-Depends: debhelper-compat (= 14), cmake, libsdl2-dev, libsdl2-mixer-dev, libfluidsynth-dev
Standards-Version: 4.7.4
Homepage: https://github.com/Interrupt/systemshock
Vcs-Browser: https://salsa.debian.org/games-team/shockolate
Vcs-Git: https://salsa.debian.org/games-team/shockolate.git

Package: shockolate
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, timgm6mb-soundfont | sf2-soundfont-gm, game-data-packager-runtime
Recommends: system-shock-data | game-data-packager
Description: System Shock game engine
 Shockolate is a source port of System Shock, a 1994 first-person
 action-adventure developed by LookingGlass Technologies.
 The game is set inside a large, multi-level space station,
 in which players explore, combat enemies and solve puzzles.
 .
 Shockolate aims to preserve the original gaming experience with a few
 improvements, such as an OpenGL renderer and support for mods.
 .
 The original System Shock game data files are required to run Shockolate.
 You can install them by using the game-data-packager tool.
